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A Sketch‐Based User Interface for Reconstructing Architectural Drawings
Author(s) -
Lee Sangwon,
Feng David,
Grimm Cindy,
Gooch Bruce
Publication year - 2008
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.2007.01098.x
Subject(s) - rendering (computer graphics) , computer science , sketch , polygon (computer graphics) , computer graphics (images) , computer vision , perspective (graphical) , perception , artificial intelligence , 3d reconstruction , algorithm , telecommunications , frame (networking) , neuroscience , biology
We present a framework for interactive sketching that allows users to create three‐dimensional (3D) architectural models quickly and easily from a source drawing. The sketching process has four steps. (1) The user calibrates a viewing camera by specifying the origin and vanishing points of the drawing. (2) The user outlines surface polygons in the drawing. (3) A 3D reconstruction algorithm uses perceptual constraints to determine the closest visual fit for the polygon. (4) The user can then adjust aesthetic controls to produce several stylistic effects in the scene: a smooth transition between day and night rendering, a horizon knockout effect and entourage figures. The major advantage of our approach lies in the combination of perception‐based techniques, which allow us to minimize unnecessary interactions, and a hinging‐angle scheme, which shows significant improvement in numerical stability over previous optimization‐based 3D reconstruction algorithms. We also demonstrate how our reconstruction algorithm can be extended to work with perspective images, a feature unavailable in previous approaches.

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