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Context‐Aware Skeletal Shape Deformation
Author(s) -
Weber Ofir,
Sorkine Olga,
Lipman Yaron,
Gotsman Craig
Publication year - 2007
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.2007.01048.x
Subject(s) - computer science , animation , object (grammar) , set (abstract data type) , context (archaeology) , computer graphics (images) , computer animation , deformation (meteorology) , interface (matter) , computer vision , artificial intelligence , programming language , geology , paleontology , oceanography , bubble , maximum bubble pressure method , parallel computing
We describe a system for the animation of a skeleton‐controlled articulated object that preserves the fine geometric details of the object skin and conforms to the characteristic shapes of the object specified through a set of examples. The system provides the animator with an intuitive user interface and produces compelling results even when presented with a very small set of examples. In addition it is able to generalize well by extrapolating far beyond the examples.

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