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A Survey of General‐Purpose Computation on Graphics Hardware
Author(s) -
Owens John D.,
Luebke David,
Govindaraju Naga,
Harris Mark,
Krüger Jens,
Lefohn Aaron E.,
Purcell Timothy J.
Publication year - 2007
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.2007.01012.x
Subject(s) - computer science , graphics hardware , general purpose computing on graphics processing units , graphics , real time computer graphics , graphics pipeline , software rendering , computation , computer graphics , general purpose , computer graphics (images) , plan (archaeology) , software , 3d computer graphics , computer architecture , programming language , archaeology , history
The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware a compelling platform for computationally demanding tasks in a wide variety of application domains. In this report, we describe, summarize, and analyze the latest research in mapping general‐purpose computation to graphics hardware.We begin with the technical motivations that underlie general‐purpose computation on graphics processors (GPGPU) and describe the hardware and software developments that have led to the recent interest in this field. We then aim the main body of this report at two separate audiences. First, we describe the techniques used in mapping general‐purpose computation to graphics hardware. We believe these techniques will be generally useful for researchers who plan to develop the next generation of GPGPU algorithms and techniques. Second, we survey and categorize the latest developments in general‐purpose application development on graphics hardware.