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Modeling and Rendering of Heterogeneous Granular Materials: Granite Application
Author(s) -
Soulié Romain,
Mérillou Stéphane,
Terraz Olivier,
Ghazanfarpour Djamchid
Publication year - 2007
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.2007.00949.x
Subject(s) - rendering (computer graphics) , homogeneous , computer science , nucleation , 3d rendering , agglomerate , granular material , computer graphics (images) , geology , materials science , statistical physics , chemistry , physics , geotechnical engineering , composite material , organic chemistry
Light‐matter interactions is one of the most important factors of realistic rendering. While a lot of work has already been performed in the light transport and simulation area, we believe that “virtual materials” have not yet been studied enough to achieve a high degree of realism. Some good models exist in order to take into account homogeneous materials. However, there are only a few studies of heterogeneous granular materials. In this paper, we propose a method based on mimicking natural phenomena to take into account these materials. Our study focuses on granite, which can be considered as a heterogeneous agglomerate of individually homogeneous grains. First we present a nucleation/growth process inspired technique giving a full 3D model of granite. Then, we use a rendering process taking into account each material component and subsurface scattering in a simple way .

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