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RenderBots—Multi‐Agent Systems for Direct Image Generation
Author(s) -
Schlechtweg Stefan,
Germer Tobias,
Strothotte Thomas
Publication year - 2005
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.2005.00838.x
Subject(s) - rendering (computer graphics) , computer science , exploit , computer graphics (images) , pixel , artificial intelligence , painting , computer vision , real time rendering , non photorealistic rendering , image based modeling and rendering , image (mathematics) , animation , art , visual arts , computer animation , computer facial animation , computer security
The term stroke‐based rendering collectively describes techniques where images are generated from elements that are usually larger than a pixel. These techniques lend themselves well for rendering artistic styles such as stippling and hatching. This paper presents a novel approach for stroke‐based rendering that exploits multi‐agent systems. RenderBots are individual agents each of which in general represents one stroke. They form a multi‐agent system and undergo a simulation to distribute themselves in the environment. The environment consists of a source image and possibly additional G‐buffers. The final image is created when the simulation is finished by having each RenderBot execute its painting function. RenderBot classes differ in their physical behavior as well as their way of painting so that different styles can be created in a very flexible way.

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