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Efficient Rendering of Local Subsurface Scattering
Author(s) -
Mertens Tom,
Kautz Jan,
Bekaert Philippe,
Van Reeth Frank,
Seidel HansPeter
Publication year - 2005
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.2005.00827.x
Subject(s) - rendering (computer graphics) , computer science , graphics hardware , global illumination , computer graphics (images) , scattering , 3d rendering , real time rendering , computer graphics , computational science , computer vision , optics , physics
A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It leads to a simple and efficient rendering algorithm, which operates in image space, and which is even amenable for implementation on graphics hardware. We demonstrate the applicability of our technique to the problem of skin rendering, for which the subsurface transport of light typically remains local. Our implementation shows that plausible images can be rendered interactively using hardware acceleration.

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