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Real‐time Light Animation
Author(s) -
Sbert Mateu,
Szécsi László,
SzirmayKalos László
Publication year - 2004
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.2004.00760.x
Subject(s) - animation , computer science , computer graphics (images) , light field , reuse , computer vision , frame (networking) , point (geometry) , computer animation , coherence (philosophical gambling strategy) , artificial intelligence , frame rate , global illumination , rendering (computer graphics) , mathematics , ecology , telecommunications , statistics , geometry , biology
Light source animation is a particularly hard field of real‐time global illumination algorithms since moving light sources result in drastic illumination changes and make coherence techniques less effective. However, the animation of small (point‐like) light sources represents a special but practically very important case, for which the reuse of the results of other frames is possible. This paper presents a fast light source animation algorithm based on the virtual light sources illumination method. The speed up is close to the length of the animation, and is due to reusing paths in all frames and not only in the frame where they were obtained. The possible applications of this algorithm are the lighting design and systems to convey shape and features with relighting.

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