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Node Partitioning in an Octree Display Pipeline
Author(s) -
Heal B.W.
Publication year - 1990
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.1990.tb00397.x
Subject(s) - octree , computer science , rendering (computer graphics) , node (physics) , computer graphics (images) , pipeline (software) , partition (number theory) , graphics , parallel computing , artificial intelligence , operating system , mathematics , structural engineering , combinatorics , engineering
The node partitioning stage of a graphics pipeline to transform and display octree encoded objects is described. Its function is to accept a sequence of octree node codes, from which the hidden nodes have been removed, and to partition it into sets of nodes which are suitable for a multiprocessor rendering stage. Each set is capable of being processed and displayed independently.

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