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Motion Control in Animation, Simulation and Visualization *
Author(s) -
Hegror Gerard,
Palamidese Patrizia,
Thalmann Daniel
Publication year - 1989
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.1989.tb00516.x
Subject(s) - animation , computer science , visualization , motion (physics) , computer animation , generative grammar , computer facial animation , human–computer interaction , computer graphics (images) , generative model , task (project management) , control (management) , interface (matter) , artificial intelligence , engineering , systems engineering , bubble , maximum bubble pressure method , parallel computing
This paper discusses the role and the evolution of animation, simulation and scientific visualization and their relationships. Two trends are described: (1) the physical laws are well‐known and their use improves the animation; (2) the physical laws are not really well‐known and the animation techniques contribute to understanding them. We distinguish descriptive models used to reproduce an effect without knowledge about its cause and generative models describing the cause which produces the effects. Cooperation between descriptive and generative models is also discussed as well as man‐machine interface constraints. Finally, the evolution of animation towards automatic motion control, goal‐oriented motion, task modeling and behavioural animation is emphasized.

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