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Towards an Object‐Oriented Interaction Model for Graphics User Interfaces
Author(s) -
Hübner Wolfgang,
Lancastre Manuel
Publication year - 1989
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.1989.tb00487.x
Subject(s) - computer science , graphics , interlocking , user interface , human–computer interaction , interface (matter) , computer graphics , component (thermodynamics) , object oriented programming , object (grammar) , programming language , computer graphics (images) , artificial intelligence , operating system , engineering , mechanical engineering , physics , bubble , maximum bubble pressure method , thermodynamics
The increasing importance of the User Interface Management System THESEUS stimulated the development of a formalized graphics input model that is based on the THESEUS input concepts. This paper presents cooperative work by the Zentrum fur Gra‐phische Datenverarbeitung (ZGDV), West Germany and IST/INESC, Portugal which aims to formalize, generalize and enhance the THESEUS input model and transfer it to a clean object‐oriented approach. The main goal was to establish concepts for specifying and managing user interfaces tailored to the requirements of graphics dialogues; among these concepts are the diversity of input devices, many different kinds of interaction techniques, higher complexity in dialogue structures, dynamic control over dialogue specification, a strong coupling of input and output instead of ping‐pong sequencing, powerful output capabilities, support of continuous input operations and a close interlocking between user interface component and application.