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The Controller Animation System
Author(s) -
John Nigel W.,
Willis Philip J.
Publication year - 1989
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.1989.tb00467.x
Subject(s) - computer science , animation , computer graphics (images) , computer facial animation , computer animation , controller (irrigation) , simple (philosophy) , plan (archaeology) , computer graphics , interactive skeleton driven simulation , interface (matter) , graphics , skeletal animation , operating system , history , philosophy , archaeology , epistemology , agronomy , biology , bubble , maximum bubble pressure method
One of the ways in which computer animation can be generated is to use interactive graphics systems. In this paper we describe Controller, an animation system of this type. We concentrate on the operation of Controller and detail how an animator can plan and choreograph the motion of objects and cameras. We have intended to provide a system that gives the animator as much control as possible subject to keeping die interface simple to operate.

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