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A Processor for an Object‐Oriented Rendering System
Author(s) -
Schneider BengtOlaf
Publication year - 1988
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.1988.tb00631.x
Subject(s) - computer science , rendering (computer graphics) , raster graphics , computer graphics (images) , graphics pipeline , object (grammar) , pipeline (software) , artificial intelligence , object model , real time rendering , architecture , computer vision , computer graphics , 3d computer graphics , programming language , art , visual arts
An object oriented approach to the real‐time rendering of raster images is described. The architecture is based on a set of object processors arranged in a pipeline. These object processors scan convert the objects in the scene and interpolate depth and normal vectors across the objects. Hidden surface elimination is distributed along the pipeline. The structure of the object processors and of the algorithms employed are described in detail. Computing Reviews Classification: C. 1.2, C.3, 1.3.1

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