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A Token Based Graphics System
Author(s) -
Reynolds Graham J.
Publication year - 1986
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/j.1467-8659.1986.tb00283.x
Subject(s) - computer science , graphics , adaptability , computer graphics , security token , architecture , process (computing) , 2d computer graphics , 3d computer graphics , computer graphics (images) , real time computer graphics , programming language , operating system , biology , art , ecology , visual arts
This paper presents the design of a novel process oriented graphics systems architecture suitable for emulating many general purpose computer graphics systems. The systems architecture has been designed loosely on the actor model of computation, and consists of a number of functionally distinct modules or processes, which communicate solely by token (message) passing. The design addresses a specific requirement for configurability and adaptability of and between modules identified within interactive computer graphics systems.

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