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PERFORMANCE IMPROVEMENT USING ADAPTIVE LEARNING ITINERARIES
Author(s) -
Vazquez Jose Manuel Marquez,
GonzalezAbril Luis,
Morente Francisco Velasco,
Ramirez Juan Antonio Ortega
Publication year - 2012
Publication title -
computational intelligence
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.353
H-Index - 52
eISSN - 1467-8640
pISSN - 0824-7935
DOI - 10.1111/j.1467-8640.2012.00415.x
Subject(s) - computer science , artificial intelligence , machine learning , graph , path (computing) , relation (database) , adaptive learning , bayesian network , theoretical computer science , data mining , programming language
In this paper, Bayesian‐Networks (BN) and Ant Colony Optimization (ACO) techniques are combined to find the best path through a graph representing all available itineraries to acquire a professional competence. The combination of these methods allows us to design a dynamic learning path, useful in a rapidly changing world. One of the most important advances in this work is that the amount of pheromones released is variable. This amount is calculated by taking into account the results acquired in the last completed course in relation to the minimum score required. By using ACO and BN, a fitness function, responsible of automatically selecting the next course in the learning graph, is defined. This is done by generating a path that maximizes the probability of each user's success in the course. Therefore, the path can change to improve learners’ average performance, taking into account the pedagogical weight of each learning unit and the social behavior of the system. Furthermore, a discrete dynamical system is obtained and its stability is studied. How to wrap an existing Learning Management System is also described in this work. Finally, an experiment compares this approach with the old on‐line learning system being used previously.

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