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DESIGNING AND BUILDING A NEGOTIATING AUTOMATED AGENT
Author(s) -
Kraus Sarit,
Lehmann Daniel
Publication year - 1995
Publication title -
computational intelligence
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.353
H-Index - 52
eISSN - 1467-8640
pISSN - 0824-7935
DOI - 10.1111/j.1467-8640.1995.tb00026.x
Subject(s) - negotiation , diplomacy , computer science , set (abstract data type) , prime minister , christian ministry , prime (order theory) , public relations , political science , knowledge management , business , computer security , law , programming language , mathematics , combinatorics , politics
Negotiations are very important in a multiagenl environment, particularly, in an environment where there are conflicts between the agents, and cooperation would be beneficial. We have developed a general structure for a Negotiating Automated Agent that consists of five modules: a Prime Minister, a Ministry of Defense, a Foreign Office, a Headquarters and Intelligence. These modules are implemented using a dynamic set of local agents belonging to the different modules. We used this structure to develop a Diplomacy player. Diplomat. Playing Diplomacy involves a certain amount of technical skills as in other board games, but the capacity to negotiate, explain, convince, promise, keep promises or break them, is an essential ingredient in good play. Diplomat was evaluated and consistently played better than human players.

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