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How to do things with videogames – By Ian Bogost
Author(s) -
Samur Yavuz
Publication year - 2012
Publication title -
british journal of educational technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.79
H-Index - 95
eISSN - 1467-8535
pISSN - 0007-1013
DOI - 10.1111/j.1467-8535.2012.01297.x
Subject(s) - citation , virginia tech , library instruction , instructional design , sociology , library science , world wide web , computer science , information literacy , pedagogy
Therefore, the aim of the book is, first, to show a fraction of the many uses of computer and video games and, second, to discuss how to make best use of computer and video games in broader, richer, and more relevant contexts. To this end, Bogost presents many examples of applications and experiences with video games in twenty short essays. In doing so, he details just how deeply video games have penetrated into our lives. It can easily be understood that a video game can be used for more than entertainment purposes when you read his thoughts on video games and “art, empathy, reverence, music, pranks, transit, branding, electioneering, promotion, snapshots, texture, kitsch, relaxation, throwaways, titillation, exercise, work, habituation, disinterest, and drill.”

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