Premium
Improving teaching and learning of computer programming through the use of the Second Life virtual world
Author(s) -
Esteves Micaela,
Fonseca Benjamim,
Morgado Leonel,
Martins Paulo
Publication year - 2011
Publication title -
british journal of educational technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.79
H-Index - 95
eISSN - 1467-8535
pISSN - 0007-1013
DOI - 10.1111/j.1467-8535.2010.01056.x
Subject(s) - virtual world , computer science , metaverse , instructional simulation , computer programming , educational technology , virtual machine , multimedia , mathematics education , human–computer interaction , virtual reality , psychology , programming language
Abstract The emergence of new technologies such as three‐dimensional virtual worlds brings new opportunities for teaching and learning. We conducted an action research approach to the analysis of how teaching and learning of computer programming at the university level could be developed within the Second Life virtual world. Results support the notion that it is possible to use this environment for better effectiveness in the learning of programming. The main results are the identification of problems hampering the teacher's intervention in this virtual world and the detection of solutions for those problems that were found effective to the success in using this environment for teaching/learning computer programming.