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Analysis of the supporting websites for the use of instructional games in K‐12 settings
Author(s) -
Kebritchi Mansureh,
Hirumi Atsusi,
Kappers Wendi,
Henry Renee
Publication year - 2009
Publication title -
british journal of educational technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.79
H-Index - 95
eISSN - 1467-8535
pISSN - 0007-1013
DOI - 10.1111/j.1467-8535.2008.00854.x
Subject(s) - computer science , curriculum , instructional design , hierarchy , educational technology , multimedia , technology integration , knowledge management , mathematics education , pedagogy , psychology , economics , market economy
This paper identifies resources to be included in a website designed to facilitate the integration of instructional games in K‐12 settings. Guidelines and supporting components are based on a survey of K‐12 educators who are integrating games, an analysis of existing instructional game websites, and summaries of literature on the use of educational software in K‐12 settings and teacher technology training. The results indicate that educators face three main challenges when integrating games, including: (1) curriculum integration, (2) technical and logistical requirements, and (3) teacher training. To overcome these challenges, K‐12 educators should be provided with: (1) curriculum resources, (2) game technical information and support, and (3) communication tools. Websites designed to facilitate the use of instructional games should be designed with appropriate structures (ie, grid, web, hierarchy) to optimise organisation and simplicity. In addition, the websites should include teacher training that (1) apply a teacher training model, (2) address National Educational Technology Standards, (3) present contents in small doses, (4) make training and information as accessible as possible, and (5) model and mentor the use of instructional games.