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Digital game‐based learning once removed: Teaching teachers
Author(s) -
Becker Katrin
Publication year - 2007
Publication title -
british journal of educational technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.79
H-Index - 95
eISSN - 1467-8535
pISSN - 0007-1013
DOI - 10.1111/j.1467-8535.2007.00711.x
Subject(s) - entertainment , class (philosophy) , mathematics education , computer science , instructional design , digital learning , multimedia , game based learning , teaching method , game design , key (lock) , educational technology , game mechanics , psychology , artificial intelligence , art , computer security , visual arts
In the spring of 2005, the author designed and taught a graduate‐level course on digital game‐based learning primarily for teachers. Teachers cannot be expected to embrace digital games as a tool for learning unless they have a sound understanding of the potential as well as the limitations, and are confident in their ability to use games effectively to enhance learning. The course was designed as an introduction to digital games and gaming for instruction and learning. In it, students explored the theories, the possibilities, considerations and constraints related to the design of instructional games, and the use of learning and commercial entertainment games in classroom and out‐of‐class settings. The design of the course, along with the rationales, will be outlined and participant reaction will be profiled. Suggestions for future course designs are described, as well as key elements crucial for teacher preparation. Ultimately, the success of digital games as a medium for learning depends to a large extent on the abilities of new and practicing teachers to take full advantage of this medium.