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The design of an analogical encoding tool for game‐based virtual learning environments
Author(s) -
Williams Douglas,
Ma Yuxin,
Feist Steven,
Richard Charles E.,
Prejean Louise
Publication year - 2007
Publication title -
british journal of educational technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.79
H-Index - 95
eISSN - 1467-8535
pISSN - 0007-1013
DOI - 10.1111/j.1467-8535.2007.00707.x
Subject(s) - distraction , encoding (memory) , computer science , scaffold , human–computer interaction , virtual learning environment , virtual machine , learning environment , transfer of learning , multimedia , mathematics education , artificial intelligence , psychology , cognitive psychology , database , operating system
Game‐based virtual learning environments have the potential to provide opportunities for engagement in authentic contexts while completing authentic tasks such as problem solving. However, research in problem‐based learning indicates that scaffolding should be provided for learners to benefit from such learning environments. This paper describes the design of an anagogical encoding tool, a computer‐based scaffold, in a game‐based virtual learning environment. Research on analogical encoding suggests that teaching students to compare cases side‐by‐side to draw out the underlying principles improves knowledge acquisition and transfer. Analogical encoding aids students in attending to the deep underlying structures (ie, principles) of cases, thereby reducing the potential distraction of surface features. This paper intends to translate laboratory research findings on analogical encoding to a scaffolding tool in a game‐based virtual learning environment.

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