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Three‐dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education
Author(s) -
Dickey Michele D.
Publication year - 2005
Publication title -
british journal of educational technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.79
H-Index - 95
eISSN - 1467-8535
pISSN - 0007-1013
DOI - 10.1111/j.1467-8535.2005.00477.x
Subject(s) - metaverse , experiential learning , distance education , active learning (machine learning) , educational technology , asynchronous communication , computer science , instructional simulation , synchronous learning , human–computer interaction , multimedia , cooperative learning , teaching method , sociology , artificial intelligence , pedagogy , virtual reality , computer network
Online three‐dimensional (3D) virtual worlds are emerging technologies that offer unique learning opportunities for traditional and distributed education. One of the more popular 3D virtual worlds, Active Worlds, is currently being used as a medium for synchronous and asynchronous distance learning. This investigation presents two exploratory case studies of different, but exemplary educational activities using Active Worlds for formal and informal education. The focus of each case study is to investigate how Active Worlds is being used for distance learning and to determine the type of learning experiences afforded  by  this  3D  virtual  environment.  Whilst  more  research  is  necessary to explore fully the potential of 3D virtual worlds for learning, this initial investigation illustrates how Active Worlds affords opportunities for experiential learning and situated learning within a collaboration learning environment.

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