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Cognitive ability in virtual reality: Validity evidence for VR game‐based assessments
Author(s) -
Weiner Erik J.,
Sanchez Diana R.
Publication year - 2020
Publication title -
international journal of selection and assessment
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.812
H-Index - 61
eISSN - 1468-2389
pISSN - 0965-075X
DOI - 10.1111/ijsa.12295
Subject(s) - psychology , cognition , virtual reality , convergent validity , incremental validity , personality , external validity , cognitive psychology , applied psychology , psychometrics , test validity , social psychology , developmental psychology , artificial intelligence , computer science , neuroscience , internal consistency
Virtual reality (VR) technology may provide unique benefits for assessing individual characteristics, in contrast with traditional assessments. This study examined validity evidence for the use of VR game (VRG) scores to indicate specific cognitive abilities. Participants completed three VRGs, three computer‐based assessments (CBAs), and additional scales. To evaluate convergent validity, VRG scores were compared with CBA scores. For divergent validity, VRG scores were compared with five factors of personality based on the Five Factor Model. For criterion‐related validity, VRG scores were compared with academic achievement (i.e., grade point average). Findings generally provided support that the VRG scores are related to certain spatial reasoning subdimensions of cognitive ability. However, further research is needed to examine the qualities of VRGs as assessment tools.

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