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Gamification in employee selection: The development of a gamified assessment
Author(s) -
Georgiou Konstantina,
Gouras Athanasios,
Nikolaou Ioannis
Publication year - 2019
Publication title -
international journal of selection and assessment
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.812
H-Index - 61
eISSN - 1468-2389
pISSN - 0965-075X
DOI - 10.1111/ijsa.12240
Subject(s) - psychology , situational ethics , construct validity , judgement , construct (python library) , personnel selection , selection (genetic algorithm) , assessment center , human resource management , field (mathematics) , test (biology) , applied psychology , knowledge management , social psychology , psychometrics , computer science , artificial intelligence , management , clinical psychology , paleontology , mathematics , political science , pure mathematics , law , economics , biology , programming language
Gamification has attracted increased attention among organizations and human resource professionals recently, as a novel and promising concept for attracting and selecting prospective employees. In the current study, we explore the construct validity of a new gamified assessment method in employee selection that we developed following the situational judgement test (SJT) methodology. Our findings support the applicability of game elements into a traditional form of assessment built to assess candidates' soft skills. Specifically, our study contributes to research on gamification and employee selection exploring the construct validity of a gamified assessment method indicating that the psychometric properties of SJTs and their transformation into a gamified assessment are a suitable avenue for future research and practice in this field.
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