z-logo
Premium
The Virtual Worlds Project : geological mapping and field skills
Author(s) -
Houghton Jacqueline J.,
Lloyd Geoffrey E.,
Robinson Annabeth,
Gordon Clare E.,
Morgan Daniel J.
Publication year - 2015
Publication title -
geology today
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.188
H-Index - 17
eISSN - 1365-2451
pISSN - 0266-6979
DOI - 10.1111/gto.12117
Subject(s) - field (mathematics) , game engine , geologic map , virtual machine , class (philosophy) , geology , metaverse , work (physics) , virtual reality , computer science , human–computer interaction , engineering , geomorphology , artificial intelligence , mechanical engineering , pure mathematics , operating system , mathematics
The Virtual Worlds Project is a UK collaboration between the School of Earth and Environment, University of Leeds, and the Leeds College of Art, to build a virtual environment in which to learn and practice basic geological mapping skills. Using the U nity game engine, a virtual landscape populated by rock outcrops with associated notebook entries has been created. This approach is not a replacement for field map work. Rather, it represents an in‐class tool with the appearance of a computer game with which to enhance basic mapping skills taught in the field in a virtual environment.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom