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The Virtual Worlds Project : geological mapping and field skills
Author(s) -
Houghton Jacqueline J.,
Lloyd Geoffrey E.,
Robinson Annabeth,
Gordon Clare E.,
Morgan Daniel J.
Publication year - 2015
Publication title -
geology today
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.188
H-Index - 17
eISSN - 1365-2451
pISSN - 0266-6979
DOI - 10.1111/gto.12117
Subject(s) - field (mathematics) , game engine , geologic map , virtual machine , class (philosophy) , geology , metaverse , work (physics) , virtual reality , computer science , human–computer interaction , engineering , geomorphology , artificial intelligence , mechanical engineering , pure mathematics , operating system , mathematics
The Virtual Worlds Project is a UK collaboration between the School of Earth and Environment, University of Leeds, and the Leeds College of Art, to build a virtual environment in which to learn and practice basic geological mapping skills. Using the U nity game engine, a virtual landscape populated by rock outcrops with associated notebook entries has been created. This approach is not a replacement for field map work. Rather, it represents an in‐class tool with the appearance of a computer game with which to enhance basic mapping skills taught in the field in a virtual environment.