z-logo
Premium
Educational egaming: the future for geoscience virtual learners?
Author(s) -
Pringle Jamie K.
Publication year - 2014
Publication title -
geology today
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.188
H-Index - 17
eISSN - 1365-2451
pISSN - 0266-6979
DOI - 10.1111/gto.12058
Subject(s) - variety (cybernetics) , earth science , educational technology , digital learning , multimedia , geology , computer science , mathematics education , psychology , artificial intelligence
Current students will mostly comprise the so‐called ‘Generation Y’, who have grown up with personal computer and egaming technologies. Used to a variety of digital learning environments, it is probable that, for them at least, educational egaming may provide effective learning, complementary to more traditional teaching methods. Current geoscience digital educational methods are briefly reviewed and examined through three case studies of online educational geoscience egames. These are shown to provide a consistent experience, ‘24/7’ accessibility and effective learning.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here