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Foreign language practice in simulation video games: An analysis of game‐based FL use dynamics
Author(s) -
Ibrahim Karim
Publication year - 2019
Publication title -
foreign language annals
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.258
H-Index - 49
eISSN - 1944-9720
pISSN - 0015-718X
DOI - 10.1111/flan.12388
Subject(s) - mainstream , dynamics (music) , meaning (existential) , protocol analysis , think aloud protocol , exploratory research , foreign language , embodied cognition , video game , computer science , mathematics education , multimedia , psychology , pedagogy , human–computer interaction , sociology , cognitive science , artificial intelligence , philosophy , theology , usability , anthropology , psychotherapist
Video/digital games have grown into a mainstream language‐mediated activity that attracts millions of foreign language (FL) learners worldwide. While empirical studies have demonstrated that digital game‐based interactions offer valuable opportunities for FL practice and learning (e.g., Sundqvist & Wikström, 2015), little is known about the specific dynamics of FL use that facilitate FL learning. The present exploratory case study examined three Arabic learners’ game‐based FL use when playing the Arabic simulation‐management video game Baalty. The study was framed by an ecological approach to FL learning, and data were collected through gaming journals, interviews, observations, and think‐aloud protocol. Findings revealed that a number of specific dynamics including engagement, active FL use, and embodied meaning motivated, promoted, and scaffolded FL practice in the course of gameplay. Pedagogical and research implications are discussed.