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The virtue of error: Solved games and ethical deliberation
Author(s) -
McNeill David N.
Publication year - 2020
Publication title -
european journal of philosophy
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.42
H-Index - 36
eISSN - 1468-0378
pISSN - 0966-8373
DOI - 10.1111/ejop.12595
Subject(s) - deliberation , virtue , analogy , agency (philosophy) , epistemology , indeterminacy (philosophy) , argument (complex analysis) , possession (linguistics) , sociology , philosophy , political science , law , biochemistry , chemistry , linguistics , politics
In this paper, I argue that genuine ethical deliberation, and hence ethical agency, is incompatible in principle with the possession of determinate practical prescriptions concerning how best to act in a concrete ethical situation. I make this argument principally by way of an analogy between gameplay and ethical deliberation. I argue that trivially solved games of perfect information (the example I use is tic‐tac‐toe) are, or become, in some sense unplayable for the individual for whom the game is trivially solved. The reason for this, I suggest, is that there ceases to be space within the game for the distinction between that individual being a better and being a worse player of the game. I then use this example as an occasion to reflect on the kind of epistemic indeterminacy that appears to be a condition of genuine ethical deliberation.