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The Hunger Chain: A competitive simulation for teaching supply chain management
Author(s) -
Song Ju Myung,
Park Arim,
Zhao Yao
Publication year - 2021
Publication title -
decision sciences journal of innovative education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.52
H-Index - 19
eISSN - 1540-4609
pISSN - 1540-4595
DOI - 10.1111/dsji.12239
Subject(s) - supply chain , experiential learning , hoarding (animal behavior) , supply chain management , competition (biology) , curriculum , economic shortage , rationing , computer science , control (management) , competitive advantage , business , marketing , knowledge management , economics , psychology , pedagogy , artificial intelligence , government (linguistics) , biology , economic growth , ecology , linguistics , philosophy , health care , foraging
Shortage gaming, supply chain competition, and supply rationing are important and timely topics in operations management and supply chain management curricula. We introduce an online instructional game, the Hunger Chain, that provides an action‐based, competitive simulation for engagement of students in experiential learning of these topics. We discuss how instructors can use the game to stimulate students’ learning about panic orders and hoarding (shortage gaming), decision dependencies (supply chain competition), and efficient and/or fair allocation of limited supplies (supply rationing). A comparison of test results from students who played the game to those from a control group showed significantly improved learning outcomes. In addition, sentiment analysis of student feedback was overwhelmingly positive.