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Teaching Plan‐Do‐Study‐Act (PDSA) in a Supply Chain Context: A Paper Football In‐Class Activity
Author(s) -
Brau Rebekah Inez,
Gardner John W.,
Webb G. Scott,
McDonald Jason K.
Publication year - 2019
Publication title -
decision sciences journal of innovative education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.52
H-Index - 19
eISSN - 1540-4609
pISSN - 1540-4595
DOI - 10.1111/dsji.12171
Subject(s) - pdca , experiential learning , context (archaeology) , football , class (philosophy) , plan (archaeology) , empirical research , psychology , perception , computer science , mathematics education , quality management , operations management , artificial intelligence , engineering , political science , paleontology , management system , history , philosophy , archaeology , epistemology , neuroscience , law , biology
We develop a single‐class period learning game for the Plan‐Do‐Study‐Act (PDSA) improvement cycle. The experiential activity walks teams through the PDSA problem‐solving process as they create paper American footballs and improve their performance using each step of the cycle. The game is one of the first to focus on PDSA. Key benefits include increased student attention, engagement, and learning. Empirical tests show that participant pre‐ and post‐test scores regarding their understanding of each phase of PDSA improved 21.2% after completing the game. Additionally, the treatment group performed 16.6% higher than the control group. In participant perception questions, 85% of participants felt the game was more effective than lecture or reading, 93% felt the game was fun, 95% felt the game improved their understanding of PDSA, and 98% felt the game was engaging.

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