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Blending of hyperbolic closed curves
Author(s) -
Ikemakhen A.,
Ahanchaou T.
Publication year - 2021
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/cgf.14358
Subject(s) - geodesic , mathematics , curvature , hyperbolic space , hyperbolic geometry , polygon (computer graphics) , hyperbolic coordinates , hyperbolic manifold , hyperbolic triangle , closing (real estate) , mathematical analysis , geometry , hyperbolic function , hyperbolic equilibrium point , computer science , differential geometry , frame (networking) , telecommunications , political science , law
In recent years, game developers are interested in developing games in the hyperbolic space. Shape blending is one of the fundamental techniques to produce animation and videos games. This paper presents two algorithms for blending between two closed curves in the hyperbolic plane in a manner that guarantees that the intermediate curves are closed. We deal with hyperbolic discrete curves on Poincaré disc which is a famous model of the hyperbolic plane. We use the linear interpolation approach of the geometric invariants of hyperbolic polygons namely hyperbolic side lengths, exterior angles and geodesic discrete curvature. We formulate the closing condition of a hyperbolic polygon in terms of its geodesic side lengths and exterior angles. This is to be able to generate closed intermediate curves. Finally, some experimental results are given to illustrate that the proposed methods generate aesthetic blending of closed hyperbolic curves.

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