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Normal‐Driven Spherical Shape Analogies
Author(s) -
Liu HsuehTi Derek,
Jacobson Alec
Publication year - 2021
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/cgf.14356
Subject(s) - rendering (computer graphics) , analogy , developable surface , surface (topology) , geometric shape , computer science , geometry , artificial intelligence , computer vision , normal , key (lock) , computer graphics (images) , mathematics , philosophy , linguistics , computer security
This paper introduces a new method to stylize 3D geometry. The key observation is that the surface normal is an effective instrument to capture different geometric styles. Centered around this observation, we cast stylization as a shape analogy problem, where the analogy relationship is defined on the surface normal. This formulation can deform a 3D shape into different styles within a single framework. One can plug‐and‐play different target styles by providing an exemplar shape or an energy‐based style description (e.g., developable surfaces). Our surface stylization methodology enables Normal Captures as a geometric counterpart to material captures (MatCaps) used in rendering, and the prototypical concept of Spherical Shape Analogies as a geometric counterpart to image analogies in image processing.