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Film Directing for Computer Games and Animation
Author(s) -
Ronfard Rémi
Publication year - 2021
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/cgf.142663
Subject(s) - storyboard , computer science , animation , variety (cybernetics) , computer graphics , implementation , multimedia , computer graphics (images) , computer animation , entertainment , graphics , human–computer interaction , visual arts , artificial intelligence , software engineering , art
Over the last forty years, researchers in computer graphics have proposed a large variety of theoretical models and computer implementations of a virtual film director, capable of creating movies from minimal input such as a screenplay or storyboard. The underlying film directing techniques are also in high demand to assist and automate the generation of movies in computer games and animation. The goal of this survey is to characterize the spectrum of applications that require film directing, to present a historical and up‐to‐date summary of research in algorithmic film directing, and to identify promising avenues and hot topics for future research.