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Next Event Estimation++: Visibility Mapping for Efficient Light Transport Simulation
Author(s) -
Guo Jerry Jinfeng,
Eisemann Martin,
Eisemann Elmar
Publication year - 2020
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/cgf.14138
Subject(s) - path tracing , rendering (computer graphics) , computer science , visibility , voxel , computer vision , ray tracing (physics) , importance sampling , global illumination , artificial intelligence , computer graphics (images) , monte carlo method , sampling (signal processing) , distributed ray tracing , mathematics , optics , statistics , physics , filter (signal processing)
Monte‐Carlo rendering requires determining the visibility between scene points as the most common and compute intense operation to establish paths between camera and light source. Unfortunately, many tests reveal occlusions and the corresponding paths do not contribute to the final image. In this work, we present next event estimation++ (NEE++): a visibility mapping technique to perform visibility tests in a more informed way by caching voxel to voxel visibility probabilities. We show two scenarios: Russian roulette style rejection of visibility tests and direct importance sampling of the visibility. We show applications to next event estimation and light sampling in a uni‐directional path tracer, and light‐subpath sampling in Bi‐Directional Path Tracing. The technique is simple to implement, easy to add to existing rendering systems, and comes at almost no cost, as the required information can be directly extracted from the rendering process itself. It discards up to 80% of visibility tests on average, while reducing variance by ∼20% compared to other state‐of‐the‐art light sampling techniques with the same number of samples. It gracefully handles complex scenes with efficiency similar to Metropolis light transport techniques but with a more uniform convergence.

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