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Real Time Multiscale Rendering of Dense Dynamic Stackings
Author(s) -
Michel É.,
Boubekeur T.
Publication year - 2020
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/cgf.14135
Subject(s) - rendering (computer graphics) , computer science , polygon mesh , classification of discontinuities , exploit , computer graphics (images) , artificial intelligence , algorithm , computer vision , mathematics , mathematical analysis , computer security
Dense dynamic aggregates of similar elements are frequent in natural phenomena and challenging to render under full real time constraints. The optimal representation to render them changes drastically depending on the distance at which they are observed, ranging from sets of detailed textured meshes for near views to point clouds for distant ones. Our multiscale representation use impostors to achieve the mid‐range transition from mesh‐based to point‐based scales. To ensure a visual continuum, the impostor model should match as closely as possible the mesh on one side, and reduce to a single pixel response that equals point rendering on the other. In this paper, we propose a model based on rich spherical impostors, able to combine precomputed as well as dynamic procedural data, and offering seamless transitions from close instanced meshes to distant points. Our approach is architectured around an on‐the‐fly discrimination mechanism and intensively exploits the rough spherical geometry of the impostor proxy. In particular, we propose a new sampling mechanism to reconstruct novel views from the precomputed ones, together with a new conservative occlusion culling method, coupled with a two‐pass rendering pipeline leveraging early‐Z rejection. As a result, our system scales well and is even able to render sand, while supporting completely dynamic stackings.

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