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Mixing Yarns and Triangles in Cloth Simulation
Author(s) -
Casafranca Juan J.,
Cirio Gabriel,
Rodríguez Alejandro,
Miguel Eder,
Otaduy Miguel A.
Publication year - 2020
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/cgf.13915
Subject(s) - yarn , kinematics , preconditioner , computer science , redundancy (engineering) , leverage (statistics) , filter (signal processing) , algorithm , artificial intelligence , mechanical engineering , computer vision , iterative method , engineering , operating system , physics , classical mechanics
This paper presents a method to combine triangle and yarn models in cloth simulation, and hence leverage their best features. The majority of a garment uses a triangle‐based model, which reduces the overall computational and memory cost. Key areas of the garment use a yarn‐based model, which elicits rich effects such as structural nonlinearity and plasticity. To combine both models in a seamless and robust manner, we solve two major technical challenges. We propose an enriched kinematic representation that augments triangle‐based deformations with yarn‐level details. Naïve enrichment suffers from kinematic redundancy, but we devise an optimal kinematic filter that allows a smooth transition between triangle and yarn models. We also introduce a preconditioner that resolves the poor conditioning produced by the extremely different inertia of triangle and yarn nodes. This preconditioner deals effectively with rank deficiency introduced by the kinematic filter. We demonstrate that mixed yarns and triangles succeed to efficiently capture rich effects in garment fit and drape.

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