z-logo
Premium
A Practical Method for Animating Anisotropic Elastoplastic Materials
Author(s) -
Schreck Camille,
Wojtan Chris
Publication year - 2020
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/cgf.13914
Subject(s) - isotropy , anisotropy , plasticity , computer science , simple (philosophy) , point (geometry) , yield (engineering) , computer graphics (images) , algorithm , computational science , mathematics , geometry , materials science , physics , composite material , optics , philosophy , epistemology
This paper introduces a simple method for simulating highly anisotropic elastoplastic material behaviors like the dissolution of fibrous phenomena (splintering wood, shredding bales of hay) and materials composed of large numbers of irregularly‐shaped bodies (piles of twigs, pencils, or cards). We introduce a simple transformation of the anisotropic problem into an equivalent isotropic one, and we solve this new “fictitious” isotropic problem using an existing simulator based on the material point method. Our approach results in minimal changes to existing simulators, and it allows us to re‐use popular isotropic plasticity models like the Drucker‐Prager yield criterion instead of inventing new anisotropic plasticity models for every phenomenon we wish to simulate.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here