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Multi‐Segment Foot for Human Modelling and Simulation
Author(s) -
Park Hwangpil,
Yu Ri,
Lee Jehee
Publication year - 2020
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/cgf.13896
Subject(s) - foot (prosody) , computer science , revolute joint , computer vision , computer graphics , motion capture , artificial intelligence , simulation , motion (physics) , controller (irrigation) , virtual actor , virtual reality , robot , philosophy , linguistics , agronomy , biology
Realistic modelling of a human‐like character is one of the main topics in computer graphics to simulate human motion physically and also look realistically. Of the body parts, a human foot interacts with the ground, and plays an essential role in weight transmission, balancing posture and assisting ambulation. However, in the previous researches, the foot model was often simplified into one or two rigid bodies connected by a revolute joint. We propose a new foot model consisting of multiple segments to reproduce human foot shape and its functionality accurately. Based on the new model, we develop a foot pose controller that can reproduce foot postures that are generally not obtained in motion capture data. We demonstrate the validity of our foot model and the effectiveness of our foot controller with a variety of foot motions in a physics‐based simulation.

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