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Point Pattern Synthesis via Irregular Convolution
Author(s) -
Tu Peihan,
Lischinski Dani,
Huang Hui
Publication year - 2019
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/cgf.13793
Subject(s) - computer science , texture synthesis , view synthesis , computer graphics , point (geometry) , convolution (computer science) , feature (linguistics) , artificial intelligence , pattern matching , pattern recognition (psychology) , graphics , object (grammar) , computer graphics (images) , algorithm , computer vision , artificial neural network , rendering (computer graphics) , image texture , image processing , image (mathematics) , geometry , mathematics , linguistics , philosophy
Point pattern synthesis is a fundamental tool with various applications in computer graphics. To synthesize a point pattern, some techniques have taken an example‐based approach, where the user provides a small exemplar of the target pattern. However, it remains challenging to synthesize patterns that faithfully capture the structures in the given exemplar. In this paper, we present a new example‐based point pattern synthesis method that preserves both local and non‐local structures present in the exemplar. Our method leverages recent neural texture synthesis techniques that have proven effective in synthesizing structured textures. The network that we present is end‐to‐end. It utilizes an irregular convolution layer, which converts a point pattern into a gridded feature map, to directly optimize point coordinates. The synthesis is then performed by matching inter‐ and intra‐correlations of the responses produced by subsequent convolution layers. We demonstrate that our point pattern synthesis qualitatively outperforms state‐of‐the‐art methods on challenging structured patterns, and enables various graphical applications, such as object placement in natural scenes, creative element patterns or realistic urban layouts in a 3D virtual environment.

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