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Rethinking Texture Mapping
Author(s) -
Yuksel Cem,
Lefebvre Sylvain,
Tarini Marco
Publication year - 2019
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/cgf.13656
Subject(s) - rendering (computer graphics) , computer science , usability , texture mapping , strengths and weaknesses , texture (cosmology) , displacement mapping , projective texture mapping , human–computer interaction , artificial intelligence , computer graphics (images) , computer vision , image texture , image (mathematics) , image processing , philosophy , epistemology
The intrinsic problems of texture mapping, regarding its difficulties in content creation and the visual artifacts it causes in rendering, are well‐known, but often considered unavoidable. In this state of the art report, we discuss various radically different ways to rethink texture mapping that have been proposed over the decades, each offering different advantages and trade‐offs. We provide a brief description of each alternative texturing method along with an evaluation of its strengths and weaknesses in terms of applicability, usability, filtering quality, performance, and potential implementation related challenges.