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Front Matter
Author(s) -
Tassilo Kugelstadt,
Dan Koschier,
Shi-Min Hu,
Chenfanfu Jiang
Publication year - 2018
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/cgf.13525
Subject(s) - computer science , computer graphics (images) , front (military) , geology , oceanography
The talk will survey some open research problems motivated by the games and visual effects industries. Topics will include traditional versus machine-learning approaches, parameterization and artist control, and the problem of evaluation. We will also identify several underlying assumptions in academic research that occasionally prevent promising results from being easily adopted. Biographical Note J. P. Lewis is a numerical programmer and lead researcher at SEED Electronic Arts, and an adjunct Associate Professor with Victoria University. In the past he has received credits on a few movies including the Plant of the Apes trilogy, Avatar, The Matrix Sequels, Furious7, and Forrest Gump, and several of his algorithms have been incorporated in commercial software including Maya and Matlab. He has also worked at academic and industrial research labs including at the University of Southern California and the NYIT Graphics Lab. ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2018 T. Beeler and N. Thuerey (Guest Editors) Volume 37 (2018), Number 8

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