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Graph‐Based Wavelet Representation of Multi‐Variate Terrain Data
Author(s) -
Cioaca Teodor,
Dumitrescu Bogdan,
Stupariu MihaiSorin
Publication year - 2016
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/cgf.12670
Subject(s) - computer science , algorithm , wavelet , graph , vertex (graph theory) , mathematics , pattern recognition (psychology) , artificial intelligence , theoretical computer science
Abstract Terrain data can be processed from the double perspective of computer graphics and graph theory. We propose a hybrid method that uses geometrical and vertex attribute information to construct a weighted graph reflecting the variability of the vertex data. As a planar graph, a generic terrain data set is subjected to a geometry‐sensitive vertex partitioning procedure. Through the use of a combined, thin‐plate energy and multi‐dimensional quadric metric error, feature estimation heuristic, we construct ‘even’ and ‘odd’ node subsets. Using an invertible lifting scheme, adapted from generic weighted graphs, detail vectors are extracted and used to recover or filter the node information. The design of the prediction and update filters improves the root mean squared error of the signal over general graph‐based approaches. As a key property of this design, preserving the mean of the graph signal becomes essential for decreasing the error measure and conserving the salient shape features.

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