z-logo
Premium
Seamless, Static Multi‐Texturing of 3D Meshes
Author(s) -
Pagés R.,
Berjón D.,
Morán F.,
García N.
Publication year - 2015
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/cgf.12508
Subject(s) - computer science , visual hull , computer vision , silhouette , polygon mesh , artificial intelligence , computer graphics (images) , segmentation , context (archaeology) , object (grammar) , set (abstract data type) , paleontology , biology , programming language
Abstract In the context of 3D reconstruction, we present a static multi‐texturing system yielding a seamless texture atlas calculated by combining the colour information from several photos from the same subject covering most of its surface. These pictures can be provided by shooting just one camera several times when reconstructing a static object, or a set of synchronized cameras, when dealing with a human or any other moving object. We suppress the colour seams due to image misalignments and irregular lighting conditions that multi‐texturing approaches typically suffer from, while minimizing the blurring effect introduced by colour blending techniques. Our system is robust enough to compensate for the almost inevitable inaccuracies of 3D meshes obtained with visual hull–based techniques: errors in silhouette segmentation, inherently bad handling of concavities, etc.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here