z-logo
Premium
A Survey on Procedural Modelling for Virtual Worlds
Author(s) -
Smelik Ruben M.,
Tutenel Tim,
Bidarra Rafael,
Benes Bedrich
Publication year - 2014
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/cgf.12276
Subject(s) - interactivity , computer science , procedural modeling , variety (cybernetics) , metaverse , human–computer interaction , terrain , focus (optics) , data science , multimedia , virtual reality , artificial intelligence , ecology , physics , optics , biology
Procedural modelling deals with (semi‐)automatic content generation by means of a program or procedure. Among other advantages, its data compression and the potential to generate a large variety of detailed content with reduced human intervention, have made procedural modelling attractive for creating virtual environments increasingly used in movies, games and simulations. We survey procedural methods that are useful to generate features of virtual worlds, including terrains, vegetation, rivers, roads, buildings and entire cities. In this survey, we focus particularly on the degree of intuitive control and of interactivity offered by each procedural method, because these properties are instrumental for their typical users: designers and artists. We identify the most promising research results that have been recently achieved, but we also realize that there is far from widespread acceptance of procedural methods among non‐technical, creative professionals. We conclude by discussing some of the most important challenges of procedural modelling.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here