z-logo
Premium
Interactive Simulation of Rigid Body Dynamics in Computer Graphics
Author(s) -
Bender Jan,
Erleben Kenny,
Trinkle Jeff
Publication year - 2014
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/cgf.12272
Subject(s) - computer science , physics engine , computer graphics , rigid body dynamics , game engine , computer graphics (images) , human–computer interaction , state (computer science) , dynamics (music) , animation , interactive simulation , graphics , 3d computer graphics , multimedia , engineering drawing , rigid body , simulation , programming language , engineering , physics , classical mechanics , acoustics
Interactive rigid body simulation is an important part of many modern computer tools, which no authoring tool nor game engine can do without. Such high‐performance computer tools open up new possibilities for changing how designers, engineers, modelers and animators work with their design problems. This paper is a self contained state‐of‐the‐art report on the physics, the models, the numerical methods and the algorithms used in interactive rigid body simulation all of which have evolved and matured over the past 20 years. Furthermore, the paper communicates the mathematical and theoretical details in a pedagogical manner. This paper is not only a stake in the sand on what has been done, it also seeks to give the reader deeper insights to help guide their future research .

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here