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Practical Real‐Time Lens‐Flare Rendering
Author(s) -
Lee Sungkil,
Eisemann Elmar
Publication year - 2013
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/cgf.12145
Subject(s) - rendering (computer graphics) , computer science , ray tracing (physics) , computer graphics (images) , real time rendering , flare , lens (geology) , graphics , computer vision , artificial intelligence , optics , physics , astrophysics
We present a practical real‐time approach for rendering lens‐flare effects. While previous work employed costly ray tracing or complex polynomial expressions, we present a coarser, but also significantly faster solution. Our method is based on a first‐order approximation of the ray transfer in an optical system, which allows us to derive a matrix that maps lens flare‐producing light rays directly to the sensor. The resulting approach is easy to implement and produces physically‐plausible images at high framerates on standard off‐the‐shelf graphics hardware.

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