z-logo
Premium
Mutable elastic models for sculpting structured shapes
Author(s) -
Milliez A.,
Wand M.,
Cani M.P.,
Seidel H.P.
Publication year - 2013
Publication title -
computer graphics forum
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.578
H-Index - 120
eISSN - 1467-8659
pISSN - 0167-7055
DOI - 10.1111/cgf.12022
Subject(s) - computer science , rest (music) , bent molecular geometry , set (abstract data type) , interface (matter) , matching (statistics) , computer graphics (images) , algorithm , computer vision , geometry , artificial intelligence , mathematics , physics , programming language , acoustics , chemistry , statistics , organic chemistry , bubble , maximum bubble pressure method , parallel computing
Abstract In this paper, we propose a new paradigm for free‐form shape deformation. Standard deformable models minimize an energy measuring the distance to a single target shape. We propose a new, “mutable” elastic model. It represents complex geometry by a collection of parts and measures the distance of each part measures to a larger set of alternative rest configurations. By detecting and reacting to local switches between best‐matching rest states, we build a 3D sculpting system: It takes a structured shape consisting of parts and replacement rules as input. The shape can subsequently be elongated, compressed, bent, cut, and merged within a constraints‐based free‐form editing interface, where alternative rest‐states model to such changes. In practical experiments, we show that the approach yields a surprisingly intuitive and easy to implement interface for interactively designing objects described by such discrete shape grammars, for which direct shape control mechanisms were typically lacking.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here