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The Longitudinal Association Between Competitive Video Game Play and Aggression Among Adolescents and Young Adults
Author(s) -
Adachi Paul J.C.,
Willoughby Teena
Publication year - 2016
Publication title -
child development
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 3.103
H-Index - 257
eISSN - 1467-8624
pISSN - 0009-3920
DOI - 10.1111/cdev.12556
Subject(s) - aggression , video game , psychology , association (psychology) , longitudinal study , affect (linguistics) , developmental psychology , human factors and ergonomics , injury prevention , poison control , young adult , medical emergency , medicine , communication , multimedia , pathology , computer science , psychotherapist
The longitudinal association between competitive video game play and aggression among young adults and adolescents was examined. Young adults ( N  =   1,132; M age  = 19 years) were surveyed annually over 4 years about their video game play and aggression, and data from a 4‐year longitudinal study of adolescents ( N  =   1,492; M age  = 13 years) was reanalyzed. The results demonstrated a longitudinal association between competitive video game play and aggressive behavior among both age groups. In addition, competitive video game play predicted higher levels of aggressive affect over time, which, in turn, predicted higher levels of aggressive behavior over time, suggesting that aggressive affect was a mechanism of this link. These findings highlight the importance of investigating competitive elements of video game play that may predict aggression over time.

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