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Technology Matters: SPARX – computerised cognitive behavioural therapy for adolescent depression in a game format
Author(s) -
Fleming Theresa,
Lucassen Mathijs,
Stasiak Karolina,
Sutcliffe Kylie,
Merry Sally
Publication year - 2021
Publication title -
child and adolescent mental health
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.912
H-Index - 46
eISSN - 1475-3588
pISSN - 1475-357X
DOI - 10.1111/camh.12444
Subject(s) - nice , excellence , workforce , depression (economics) , guideline , mental health , psychology , psychiatry , medicine , computer science , political science , pathology , law , economics , macroeconomics , programming language
Adolescent depression is common, and its prevalence is thought to be increasing in many high income nations. Addressing adolescent depression has proven challenging using traditional face‐to‐face psychotherapies, with major barriers including workforce shortages internationally and reluctance to seek help among some adolescents. There is substantial evidence to support the use of digital tools to treat mental health problems, with the National Institute for Health and Care Excellence (NICE) now recommending such tools as a first‐line treatment. In this article, we outline the evidence base for SPARX, a digital tool named specifically in NICE guideline NG134, and discuss its use in clinical settings. We also consider implementation issues and future research directions.

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