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Flesh and bone digital sociality: On how humans may go virtual
Author(s) -
Monti Alessandro,
Aglioti Salvatore Maria
Publication year - 2018
Publication title -
british journal of psychology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.536
H-Index - 92
eISSN - 2044-8295
pISSN - 0007-1269
DOI - 10.1111/bjop.12300
Subject(s) - sociality , psychology , virtual reality , illusion , cognitive psychology , flesh , social cognition , cognitive science , cognition , social psychology , human–computer interaction , neuroscience , computer science , ecology , biology , chemistry , food science
Research on virtual reality ( VR ) has gained momentum over the last fifteen years or so. In their review, Pan and Hamilton (2018, British Journal of Psychology ) show how the different types of VR devices have the potential to probe fundamental psychological constructs, like those underlying social interactions. Expanding on their work, we propose a research agenda to increase the sense of co‐presence and make VR more real than reality through bodily illusions, multisensory stimulation, self‐conscious emotions, and multisubject social cognition.

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