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Teaching and learning logic programming in virtual worlds using interactive microworld representations
Author(s) -
Vosinakis Spyros,
Anastassakis George,
Koutsabasis Panayiotis
Publication year - 2018
Publication title -
british journal of educational technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.79
H-Index - 95
eISSN - 1467-8535
pISSN - 0007-1013
DOI - 10.1111/bjet.12531
Subject(s) - grasp , computer science , prolog , metaphor , process (computing) , human–computer interaction , logic programming , interpretation (philosophy) , visual programming language , mathematics education , programming language , multimedia , psychology , philosophy , linguistics
Logic Programming (LP) follows the declarative programming paradigm, which novice students often find hard to grasp. The limited availability of visual teaching aids for LP can lead to low motivation for learning. In this paper, we present a platform for teaching and learning Prolog in Virtual Worlds, which enables the visual interpretation and verification of program results in a straightforward fashion and requires students to adopt a collaborative problem‐solving approach. The results of the pilot application and student‐centered evaluation of the platform are encouraging regarding group learning performance and user experience. The paper contributes to current practice of teaching and learning LP by proposing a metaphor and a system that can empower the educational process with toy world examples visualized in a shared 3D environment.

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